Author Message
<  Guild Wars Chat  ~  Mesmers and their role in GvG.
Mitch
PostPosted: Mon Dec 03, 2007 9:27 am  Reply with quote



Joined: 03 Jan 2007
Posts: 3248
Location: Berkel, The Netherlands

Someone asked me what the role of mesmers in GvG where and what aspects to focus on and there was a thread on Guru (GvG section) asking pretty much the same thing.

Seeing as how I had some free time at uni today and I was really bored I decided to write a little something about this.

Post ended up being longer than I intended, oh well.

First off I want to make clear that any guide regarding competitive play of a certain profession isn’t set in stone, as the best way to play a certain character (especially a midliner such as mesmers and ranger) depends largely on the team build and a guild’s general playstyle as well as on other midliners that might have slightly overlapping roles (e.g. mesmer and ranger interrupts)

However this does not mean that there aren’t any basic ‘guidelines’ or key objectives you should focus on, I will try to elaborate on this further in a bit.



Basics:


It is of vital importance that a mesmer has good ping and reactions, he should be able to interrupt .75s cast times without much effort and with fairly high consistency, as well as know recharges/cast times/cast animations of important spells (everyone should really know this but it’s especially important to mesmers and rangers).

Also a very important part of playing Mesmer is battlefield awareness, mainly regarding positioning. As it is very common for mesmers to carry a hard res they will often be a primary spike target. Because of this you always need to pay attention to the battle field, so you can instantly spot it when a warrior comes running for you and take measures accordingly (e.g. pre-kite, swap to shield set, move into a ward if you weren’t already in it) This is a little less important for Me/E with melee wards as they are a somewhat less attractive target since they will be in a ward most of the time and can more easily use this to protect themselves if they need to push forward to shut something down.



Build specific roles:


Gimmick builds aside there’s 3 ‘dominant’ party builds in the metagame atm:

Standard ‘euro balanced’, 2 Warriors (usually with shock) Cripshot Ranger or Paragon, Dom Mesmer, Bsurge Ele, 2 Monks, Rit or Monk runner.

'DFesque physical pressure’, 2 Warriors (1 with hard res 1 with shock or rend touch) Cripshot Ranger, Paragon/Mesmer, Mesmer/Ele with ward, 2 Monks, Monk or Rit runner.

‘Vz esque condition pressure’ 2 Warriors (1 sword 1 axe, usually both have shock), Magebane Ranger with screaming/deb shot, Water ele with ward and death pact, Surge Mesmer (with or without flesh), 2 monks, Rit runner (sometimes a monk)

These builds differ quite a bit in how they are executed, the first build pretty much requires clear spikes to get any kills in 8v8 (or 7v7) combat, whereas the other 2 can outpressure a team and use spikes to finish off low targets when necessary.


A Mesmer's role in spikish builds:

As a Mesmer you can’t really do much on your own, you rely on other people to cast spells to accomplish anything, a diversion is useless if you don’t give someone an incentive to cast through it (be it by pressure or by spike) and interrupts are useless if no one is casting for obvious reasons. Keeping this in mind, in standard euro balanced your primary objectives will be to time diversions (on defensive characters like monks/bsurge eles) with spikes as well as using enchantment removal and surge/burn on the spike target and in between spikes you work together with the ranger to get down the static defense (e.g. wards/aegis/DA) whoever gets what is mainly up to preference, just communicate with your ranger and notify your team if you landed a key interrupt.

Keep in mind that good teams will use glyph of lesser energy to fake cast key spells like aegis and wards to bait interrupts and/or wait for a fast cast, if this is the case your ranger will have an easier time getting stuff down because of the recharge and energy cost of his interrupts plus the fact that teams tend to pay less attention to ranger interrupts than Mesmer ones.

Key skills to divert in a spikish build would be: BSurge, Spirit Bond, Shield of Deflection and to a lesser extent Prot Spirit, Infuse Health (if you run into a Healer’s Boon monk, try and divert his healer’s boon or continuously bother him with enchantment removal)

Key skills to interrupt: Ward Against Melee, Defensive Anthem, Aegis (this can be dealt with by using strips.



A Mesmer's Role in a pressure based build:

If you’re playing against a build like DF’s you will have to primarily focus on shutting down monks as the only real defense they have are the monks and the ward on the Mesmer, although it’s definitely to interrupt a fast cast melee ward, especially since MoR fell out of favor and people started running less fast casting, against a good Mesmer you won’t be able to reliably interrupt it, so leave it to your ranger.

Another thing you need to pay attention to is the P/Me which usually has PReturn or PSpike/Web and he will mostly be using those on your diversions. Pay attention to the paragon when casting diversion and fake it if you have to, this will make coordinating it with spikes a lot harder but versus this builds there’s less of a need to.

Against Vz’s build again focus mainly on monks and try and PLeak skills on the water ele and divert his trident when your flagger is getting owned by it, if you know or expect to face this build, Hex Eater Vortex is a much better elite choice than Energy Surge.


If you’re playing Mesmer in a pressure build like Vz’s or DF’s you will have a much easier time timing your diversions with people casting spells because if you put out pressure people will have to cast, your focus should be on shutting down stuff that prevents you from pressuring (mainly wards, DA, Aegis), as well as PLeaking defensive characters to threaten their energy level and looking for opportunities to assist your warriors with surge/burn, basically your role in a build like this has much more freedom but at the same time requires you to play a lot more aggressive to maximize your success.



A Mesmer's Contributions to defense:

Now this was all mainly about what to focus on offensively, but can definitely also contribute defensively. An easy thing that can really help your defense, is an occasional PLeak on Diversion, coordinate it with your ranger as it’s generally better to DShot diversions.

If your team is suffering from heavy pressure and getting pushed back, you should focus on shutting down their offense to give your backline time to recover or the opportunity to retreat. Your role in this is obviously quite limited, but disrupting skills like LBolt, EBurn, ESurge, Gale etc can help your team greatly.

If you’re making a full retreat and the other team has a cripshot throw a diversion on him (since attack skills cant be cancelled Cripshot is a really easy target for diversion) or if they have a water ele throw a diversion on him or keep him selected while you retreat and interrupt his snares, the same of course applies when you’re trying to push a flag in and your flagger gets snared repeatedly.



These were basically the main things you should focus on as Mesmer, I hope this is of help to anyone, though I imagine that anyone that plays competitively already knows (most of) it.


Some tips:

If you put diversion on a monk and he’s not casting, don’t wait to see if he does, but switch to the other monk and interrupt their hex removal.

On a push pay close attention to monks getting knocked down, and don’t be afraid to time a PLeak with them getting back on their feet.

Make sure you hotkey your weapon switches and key spells like interrupts so you can quickly change sets and/or interrupt a spell.

Watch the battlefield and click on targets for interrupts, DO NOT tab through them.
Back to top
View user's profile Send private message MSN Messenger
daemon
PostPosted: Mon Dec 03, 2007 10:39 am  Reply with quote



Joined: 14 Sep 2006
Posts: 810
Location: Vancouver

"strip this"
"get that ward down"

That's all you needed to say because that is their current role. Ugh, I miss chiizu even more. It all went downhill after him.

Quote:
Standard ‘euro spike’,

Fixed for accuracy.

DF is dominant, not their build. The same goes for vZ. I think you were trying to explain what skills to target from the Mesmer perspective when playing both with and against different build styles. What about kiting and positioning, target switching vs camping, target and skill priority, bar formation, weapon sets, timing of skill execution, avoiding disruption, or the order to use skills? I can appreciate your effort Mitch, but this article is very basic and not helpful to anyone. You are a victim of the recent craze over the preceeding Warrior and Ranger articles.
Back to top
View user's profile Send private message Send e-mail
Bravo
PostPosted: Mon Dec 03, 2007 10:45 am  Reply with quote



Joined: 03 Nov 2006
Posts: 1630

Quote:
You are a victim of the recent craze over the preceeding Warrior and Ranger articles.

_________________
You, you, and you: Panic. The rest of you, come with me.

0946-2143-1610--how2grab!?
Back to top
View user's profile Send private message MSN Messenger
Thom Bangalter
PostPosted: Mon Dec 03, 2007 10:50 am  Reply with quote



Joined: 01 Dec 2006
Posts: 2263

nice article Mitch; while obviously people like daemon wouldn't get anything out of it, someone whose guild is just starting to get into gvg would learn a lot from it--although daemon's summary is good enough.

_________________
http://www.giltgroupe.com/invite/amm325

Back to top
View user's profile Send private message Visit poster's website
axiom
PostPosted: Mon Dec 03, 2007 11:13 am  Reply with quote
Site Admin


Joined: 14 Sep 2006
Posts: 3147
Location: Seattle, WA

The Dom Mesmer's template is almost always defined by the current Monk meta, whatever that may be. Boon prots ushered-in e-denial, while Light of Deliverance promoted the current interrupt craze. Now we've gone back to a fairly defensive metagame thanks to the need for a third healing character, so the Mesmer has settled into its role as a spike-assist. It's actually quite similar to the pre-factions Mesmer that Kriegar invented.

Exceptions exist, primarily with the introduction of Spiritual Pain and Wastrel's Demise, when they became a stand-in for elementalist spike damage, but thankfully that was relatively short-lived. That buff also killed off Rangers for awhile, but that's another story.

Overall, the role of the Dom Mesmer is to find out what's getting in the way of his Warriors making things die. If he can do this well, he is successful, regardless of the skills on his bar. Coordination, timing, and field awareness are what typically set Mesmers apart. In a vacuum they are all but worthless.

_________________
Back to top
View user's profile Send private message Send e-mail
Mitch
PostPosted: Mon Dec 03, 2007 11:19 am  Reply with quote



Joined: 03 Jan 2007
Posts: 3248
Location: Berkel, The Netherlands

daemon wrote:
Standard ‘euro spike’,

Fixed for accuracy.


Fair enough.

Quote:
DF is dominant, not their build.


Their build is one of the more popular builds at the moment, at least during euro times. The same goes for vZ.

Quote:
I think you were trying to explain what skills to target from the Mesmer perspective when playing both with and against different build styles.


Uhm, duh?

Quote:
What about kiting and positioning


What about it? Kiting isnt really different for mesmers than for other casters and while positioning is, I dont really think it's worth writing a guide on as it largely depends on the playstyle of your guild and the playstyle of the guild you play against.

You're obviously a soft target so you don't push up too far but you will want to cast on the opposings team's backline so don't play too far backwards, that's really as far as you can go regarding positioning on a mesmer, it's too game dependant to accurately describe in a 'guide'.


Quote:
target switching vs camping


Maybe I should have mentioned this, but I don't think it's ever really worth 'camping' a single target outside of very specific situations (e.g. when people split a monk away from the stand, or when you're retreating/pushing a flag)

What I should have discussed I guess was paying close attention to recharge/down times of key skills, if you see a ward go up you know that (HSR aside) it's likely to come up again 20-25 seconds from then, by memorising recharge times and paying attention to key skills you can predict with reasonable accuracy when someone is about to cast say, aegis or ward, and 'camp said person for a short period of time'.


Quote:
target and skill priority


I discussed this.


Quote:
bar formation


This was written mainly for the 'standard' dom bar, I probably should have mentioned this, someone asked for the job of a mesmer with this bar in the guru thread, I forgot to mention it here.




Quote:
weapon sets


Not really relevant to the job of a mesmer in GvG, but I guess I can say something about this:

40/40 Domination Set
High set (dual high energy items aren't really required but make sure you've got the second one in your inventory at least)
40/40 Inspiration set (not overly important with this bar but I still use it on my pdrain whenever possible, you can use + energy/health mods instead of FC mods on this)
Low/Shield set -5 energy +30hp spear/sword/axe and +30hp +10al vs xx shield

Quote:
timing of skill execution


I talked about this.

Quote:
avoiding disruption


Faking diversions, I mentioned this. And use HCT sets.

Quote:
or the order to use skills?


Mesmers aren't assassins.

Quote:
I can appreciate your effort Mitch, but this article is very basic and not helpful to anyone. You are a victim of the recent craze over the preceeding Warrior and Ranger articles.


I stated it was basic, that was the point, you can't accurately write a guide for 'advanced' play because it's so game-dependant, wether or not it is helpful to anyone remains to be seen, but I think you're being a bit short sighted here..
Back to top
View user's profile Send private message MSN Messenger
Spice
PostPosted: Mon Dec 03, 2007 11:19 am  Reply with quote



Joined: 21 Nov 2006
Posts: 668
Location: New Yawk

Rangers are Midline?

_________________
Back to top
View user's profile Send private message
Mitch
PostPosted: Mon Dec 03, 2007 11:27 am  Reply with quote



Joined: 03 Jan 2007
Posts: 3248
Location: Berkel, The Netherlands

Spice wrote:
Rangers are Midline?


Yes, just because they are positioned in the enemy's backline doesn't make them frontliners.
Back to top
View user's profile Send private message MSN Messenger
Byron
PostPosted: Mon Dec 03, 2007 11:59 am  Reply with quote



Joined: 06 Apr 2007
Posts: 345

Always happy to quote myself, most especially via guru threads.

Byron wrote:

http://www.guildwarsguru.com/forum/showpost.php?p=3399738&postcount=9

Never forget that your ultimate purpose is to keep the warriors happy.

_________________
http://www.guildwarsguru.com/forum/showpost.php?p=4302390&postcount=38




Back to top
View user's profile Send private message
Legendary Shiz
PostPosted: Mon Dec 03, 2007 2:12 pm  Reply with quote



Joined: 28 Aug 2007
Posts: 917
Location: Wisconsin

Lego posted something on rawr forums that I think is very helpful for newer members.

Granted it was written Oct 1, here's the link to it since its waaaaay too fuckin long to copy paste.

http://www.guildcafe.com/GuildThread.php?do=delpost&t=15797&postid=54615&guildid=2542

_________________
Back to top
View user's profile Send private message
scrub
PostPosted: Mon Dec 03, 2007 2:25 pm  Reply with quote



Joined: 14 Nov 2007
Posts: 74

Byron wrote:

Never forget that your ultimate purpose is to keep the warriors happy.


Everyone's job seems to be keep the warriors happy.
Back to top
View user's profile Send private message
Ego
PostPosted: Mon Dec 03, 2007 2:39 pm  Reply with quote



Joined: 21 Feb 2007
Posts: 1074

Cause the Warriors are there to kill the other team.

_________________
"I have no idea what you just said, I don't speak ignorance."

Back to top
View user's profile Send private message
Less
PostPosted: Mon Dec 03, 2007 4:59 pm  Reply with quote



Joined: 15 Dec 2006
Posts: 842

Everyone wants to be an article overlord.
Back to top
View user's profile Send private message
JR
PostPosted: Mon Dec 03, 2007 5:05 pm  Reply with quote



Joined: 05 Oct 2006
Posts: 201

Less wrote:
Everyone wants to be helpful.


Fixed, now stop being a douchebag.

_________________
Back to top
View user's profile Send private message
TheHaxor
PostPosted: Mon Dec 03, 2007 5:08 pm  Reply with quote



Joined: 17 Aug 2007
Posts: 1542

nice article Mitch

_________________
The Haxor KAWK SMASHES!


Niggers With Attitude [nWa]
Back to top
View user's profile Send private message
Display posts from previous:   
All times are GMT - 8 Hours

View next topic
View previous topic
Page 1 of 8
Goto page 1, 2, 3, 4, 5, 6, 7, 8  Next
Team Quitter Forum Index  ~  Guild Wars Chat


Post new topic   Reply to topic


 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum




Powered by phpBB and Ad Infinitum v1.06