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<  PvP Discussion  ~  armor or health mod on war weapons
starshine
PostPosted: Thu Oct 29, 2009 5:27 pm  Reply with quote



Joined: 29 Aug 2007
Posts: 273

as title, some people say the +5AL on the weapon mod is beter than the +30hp on war weapons. others dont

which is beter ?, if u work the numbers. i ask cause i have no idea what the numbers are .

thx

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Gladiator Motoko
PostPosted: Thu Oct 29, 2009 5:53 pm  Reply with quote



Joined: 05 Feb 2008
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+ 5 AL obviously. +7 When you feel its more beneficial. And on spike you can change to +30. (not before spike, but in the middle of it)

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Karasu
PostPosted: Thu Oct 29, 2009 6:06 pm  Reply with quote



Joined: 16 May 2008
Posts: 175

Depends on how crazy you are at weapon swapping. Most of a spike is armor ignoring, or at least the big big damage of it. +5AL is going to tune down the damage of just general stuff, but +30 is still better for spikes. Help your monks out by using a +5AL, and let them just deal with spikes.
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Feanor
PostPosted: Thu Oct 29, 2009 8:27 pm  Reply with quote



Joined: 14 Jan 2007
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Location: toronto ontario

the way i think of it is when I get spiked I always swap to a +30 set anyways, so you might as well just camp a +5 weapon the rest of the time since youre not under any risk of dying

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Karasu
PostPosted: Thu Oct 29, 2009 9:48 pm  Reply with quote



Joined: 16 May 2008
Posts: 175

Feanor wrote:
the way i think of it is when I get spiked I always swap to a +30 set anyways, so you might as well just camp a +5 weapon the rest of the time since youre not under any risk of dying


You dedicate two weaponsets to defensive sets? Or do you keep your inventory open and swap from there?
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Wiggle One
PostPosted: Thu Oct 29, 2009 10:00 pm  Reply with quote



Joined: 16 Dec 2007
Posts: 8

how many offensive sets do u need out on a warrior??
1. Spear/Shield (Being Spiked)
2. Vamp +5/7
3. Elemental/Furious +5/7
4. high air set for clutch shocks.

there u go. got shit covered
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Karasu
PostPosted: Thu Oct 29, 2009 10:04 pm  Reply with quote



Joined: 16 May 2008
Posts: 175

Wiggle One wrote:
how many offensive sets do u need out on a warrior??
1. Spear/Shield (Being Spiked)
2. Vamp +5/7
3. Elemental/Furious +5/7
4. high air set for clutch shocks.

there u go. got shit covered


You missed the point, he said he sat in +5a set, then swapped to +30hp set mid spike. I asked if he had two defensive sets, and you just listed a standard warrior setup. Entire point missed.
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Mitch
PostPosted: Fri Oct 30, 2009 12:43 am  Reply with quote



Joined: 03 Jan 2007
Posts: 3139
Location: Berkel, The Netherlands

Karasu wrote:
Wiggle One wrote:
how many offensive sets do u need out on a warrior??
1. Spear/Shield (Being Spiked)
2. Vamp +5/7
3. Elemental/Furious +5/7
4. high air set for clutch shocks.

there u go. got shit covered


You missed the point, he said he sat in +5a set, then swapped to +30hp set mid spike. I asked if he had two defensive sets, and you just listed a standard warrior setup. Entire point missed.


Obviously he meant his normal 'offensive' set has a +5a weapon.

+5 armor Axe/Sword +30 Health Hammer and always have a +30 Health Spear as well as a +30 Health Sword/Axe in case you're DP'd.
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Jonas
PostPosted: Fri Oct 30, 2009 8:02 am  Reply with quote



Joined: 22 Mar 2009
Posts: 121

If you're running sentinels insignias (which I believe most warriors are running now-a-days) on a hammer you will have 100 AL and probably 570 health with a +30 health mod on your hammer. Is it really worth it to bring your health down to 540 just to bump you up to 105 AL? I wouldn't think so.

I guess you can afford to lose that health if you are running an axe or a sword, but the difference between 116 armor level and 121 armor level can't be that significant, either.

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Feanor
PostPosted: Fri Oct 30, 2009 9:14 am  Reply with quote



Joined: 14 Jan 2007
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Location: toronto ontario

i have 3 axe sets and 1 spear set, the spear set is +30 which i swap to when im about to die, the axe sets are +5 which I just sit in normally

when I play hammer I do the same thing, +5 hammers and +30 spear

when I play casters i normally do use 2 defensive sets, 1 40/40 set and 1 high energy set so that I can easily swap between damage types unless its a multi attribute bar that has a lot to gain from the extra 40/40 set

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eddeK
PostPosted: Fri Oct 30, 2009 10:19 am  Reply with quote



Joined: 17 Dec 2008
Posts: 677

How about something like an enchant staff?

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Gladiator Motoko
PostPosted: Fri Oct 30, 2009 10:57 am  Reply with quote



Joined: 05 Feb 2008
Posts: 1300

Feanor wrote:
i have 3 axe sets and 1 spear set, the spear set is +30 which i swap to when im about to die, the axe sets are +5 which I just sit in normally

when I play hammer I do the same thing, +5 hammers and +30 spear

when I play casters i normally do use 2 defensive sets, 1 40/40 set and 1 high energy set so that I can easily swap between damage types unless its a multi attribute bar that has a lot to gain from the extra 40/40 set


1) 40/40
2) 40/20/20
3) +5e/+30 Switch between +5e/+7AL | +30/+10AL
4) +15e/+15e

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Feanor
PostPosted: Fri Oct 30, 2009 11:04 am  Reply with quote



Joined: 14 Jan 2007
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Location: toronto ontario

Gladiator Motoko wrote:
Feanor wrote:
i have 3 axe sets and 1 spear set, the spear set is +30 which i swap to when im about to die, the axe sets are +5 which I just sit in normally

when I play hammer I do the same thing, +5 hammers and +30 spear

when I play casters i normally do use 2 defensive sets, 1 40/40 set and 1 high energy set so that I can easily swap between damage types unless its a multi attribute bar that has a lot to gain from the extra 40/40 set


1) 40/40
2) 40/20/20
3) +5e/+30 Switch between +5e/+7AL | +30/+10AL
4) +15e/+15e


if im playing ele or monk than sure ill take an enchant staff but most of the time its not needed. +7 al mods are bad, smart paragons/glass arrows rangers dont use piercing weapons anyways

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Work Her
PostPosted: Fri Oct 30, 2009 5:05 pm  Reply with quote



Joined: 26 Sep 2006
Posts: 398
Location: Orange County, CA

Run whatever you want on your weapon.

It's all in how you play.

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Gladiator Motoko
PostPosted: Fri Oct 30, 2009 5:22 pm  Reply with quote



Joined: 05 Feb 2008
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Feanor wrote:
Gladiator Motoko wrote:
Feanor wrote:
i have 3 axe sets and 1 spear set, the spear set is +30 which i swap to when im about to die, the axe sets are +5 which I just sit in normally

when I play hammer I do the same thing, +5 hammers and +30 spear

when I play casters i normally do use 2 defensive sets, 1 40/40 set and 1 high energy set so that I can easily swap between damage types unless its a multi attribute bar that has a lot to gain from the extra 40/40 set


1) 40/40
2) 40/20/20
3) +5e/+30 Switch between +5e/+7AL | +30/+10AL
4) +15e/+15e


if im playing ele or monk than sure ill take an enchant staff but most of the time its not needed. +7 al mods are bad, smart paragons/glass arrows rangers dont use piercing weapons anyways


I was mainly referring to the ele split class with that post. Other midliners you would be more apt to take 2 40/40 sets. And +7 mods are amazing when the only thing attacking you is a shatterstone/fire ele.

At stand in general a +5AL will be most optimal.

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