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| < PvP Discussion ~ May 21 Update |
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Posted:
Fri May 21, 2010 4:25 pm
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Joined: 09 Oct 2007
Posts: 119
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Since the other thread got blackouted and I'm somewhat interested in a few of the cans of worms ANet is trying to open here, I made this one. Here's what I read into it:
ANet is trying to diversify interrupts.
ANet is trying to buff EDenial.
Fast Casting.
Seeping Wound.
Mainly I'm interested in the implications of EDenial. Buffing interrupts is fairly uninteresting aside from the botting implications. Fast Casting should have happened long ago, and frankly does not have a huge impact on the game at this point since most of the things it was abused for are gone. Seeping Wound we all knew was coming. It looks like it's probably still playable in corner cases, but will not be dominant.
On the subject of EDenial, seems like they missed the boat entirely. Very few non-warrior bars are susceptible to it any more (but for some reason people still play PLeak). I think stapling extra abilities to EDenial is just going to make people play the skills for those abilities if they're worth it without the purple numbers. If they actually wanted to buff EDenial, I think they needed to get rid of some of the bottomless energy pools first.
The idea of Panic's new functionality is solid. It is one of the few significant AoE threats remaining. Damage just doesn't do it anymore in the majority of matches. If they're bringing Ward back--which is fine--they need methods to punish it. I'm not sure Panic is good enough to do that, though, and Rodgort simply isn't enough damage giving how much healing is available on the cheap right now (not to be confused with party healing, which most people seem to think is much better than it actually is), though that is a separate issue.
As for the rest of it, mostly it just looks like they stapled more damage and/or AoE to Dom, as if they want Dom back in the game, but do not understand why, and are taking the reasons it was largely considered desirable away. Are they really this clueless? (No, you don't need to quote that question and answer yes.) This does not make a compelling case for the sequel.
Thoughts? |
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Posted:
Fri May 21, 2010 5:01 pm
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Joined: 12 May 2010
Posts: 30
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| im still not 100% sure on the update yet,not sure if i like it or not.the one thing that amazed me was the buff to mes when pvp is infested with interrupt bots so now the only skills you were going to get off 1/4 casts ect are now going to be smashed by panic and good luck getting a veil/convert/remove ect off as its going to get hit by the bot that just cast panic,spend less time worrying about wastrals worry and ward v melee and start worrying about how to get interrupt bots out of gw imo.there is already cancle cast bots to counter the original rupt bot now,imo fck skill balance for a few months and sort out the real problems of the game. |
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Posted:
Fri May 21, 2010 5:34 pm
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Joined: 18 Nov 2006
Posts: 234
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I think the broad strokes of reducing available frequency of blind skills, making ward melee less bad, and giving mesmers a few more ward-busting tools are pretty good in general. The buffs to mes hexes & interrupts are just bad ideas.
Overall they still have the weaker idea that buffs are the way to get a more diverse meta. I can imagine someone feeling nostalgic about the mature prophecies metagame with EvIL using ward melee, surge/weariness/wrack mesmers, etc. and thinking about buffing that stuff until it sees play. Un-nerfing stuff that wasn't too bad originally is reasonable, but the problem still comes back to ignoring all of the other power creep in the game. |
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Posted:
Fri May 21, 2010 7:27 pm
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Joined: 23 Jun 2008
Posts: 650
Location: Kansas
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| lol bots will carry teams even more... |
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Posted:
Fri May 21, 2010 8:44 pm
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Joined: 22 Jul 2009
Posts: 341
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| how the fuck did giving mesmers an aoe 3 sec knockdown rupt that can rupt anything ever look like a good idea? |
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Posted:
Fri May 21, 2010 11:45 pm
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Joined: 05 Mar 2007
Posts: 687
Location: Hollywood
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The Mesmer buffs are just ridiculous but the ones that piss me off most are probably Mantra of Persistence and Spiritual Pain. When a skill has been completely broken in the past, and nerfed for good reason, why on Earth would you go back and buff the skill so that it's just as good or better than it was originally?!?
I can't wait to see the 5 Mesmer + 3 Monk teams again. |
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Posted:
Sat May 22, 2010 1:42 am
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Joined: 21 Apr 2009
Posts: 194
Location: C:\Program Files\Guild Wars\Gw.exe
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| Quote: |
Activation Time Cap
Items and skills that improve skill activation time can no longer stack higher than 25%. Single effects that improve skill activation over 25% can exceed this cap. (Fast Casting is not included in this cap.) |
Am I just reading this wrong? No one seems to have mentioned this yet... A) I don't get why this was necessarry. B) Does this mean 40/40 sets and 40/40 staffs etc no longer have a 40% chance, they only have 25%?
Vick, grasping on the points you made. They may have gone down a similar line of thought, thinking 'how do we make these mass-energy pools smaller?' and coming up with the answer 'buff E-denial.' |
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Posted:
Sat May 22, 2010 1:57 am
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Joined: 13 Jan 2008
Posts: 310
Location: Paris, France
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| I think 'Items' are consummable. I Might be wrong tho |
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Posted:
Sat May 22, 2010 5:02 am
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Joined: 23 Aug 2009
Posts: 286
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As far as I understand
Weapons =/= items. |
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Posted:
Sat May 22, 2010 7:46 am
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Joined: 20 Feb 2007
Posts: 773
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I casted 25x healing whisper on 40/40, 11 of them were FC.
Ofcourse you would have to do this about a 100 times to be more certain. |
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Posted:
Sat May 22, 2010 8:09 am
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Joined: 20 Mar 2007
Posts: 4818
Location: Harmonica
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| 40/40s are a 40% chance to cast 50% faster. If there was a cap it'd be on the 50, not the 40. Afaik, there isn't a cap at all. |
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Posted:
Sat May 22, 2010 9:04 am
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Joined: 21 Apr 2009
Posts: 194
Location: C:\Program Files\Guild Wars\Gw.exe
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| Act X wrote: |
| 40/40s are a 40% chance to cast 50% faster. If there was a cap it'd be on the 50, not the 40. Afaik, there isn't a cap at all. |
Ah, my apology. That makes more sense now; even if the cap did apply to weapons, it wouldn't have an effect as the 50% faster cast time is not a stack, and of course the 40/ is the chance. My bad... |
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Posted:
Sat May 22, 2010 11:37 am
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Joined: 29 Apr 2008
Posts: 382
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| Act X wrote: |
| 40/40s are a 40% chance to cast 50% faster. If there was a cap it'd be on the 50, not the 40. Afaik, there isn't a cap at all. |
Actually, there's a:
20% * 20% chance the cast time will be 1/4th of the original.
20% + 20% - 20%*20% the cast time will be 1/2nd of the original.
In pure percentages, this means a 36% chance you get halve casting time, and a 4% chance you get a fouth cast time.
But since the stacking has been nerfed now, the 1/4th cast time should get reduced to simply half.
Hence 40/40 sets truly give 40% chance of a halve cast time now. |
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Posted:
Sat May 22, 2010 12:43 pm
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Joined: 08 Oct 2006
Posts: 1811
Location: ym
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| Borat wrote: |
| Act X wrote: |
| 40/40s are a 40% chance to cast 50% faster. If there was a cap it'd be on the 50, not the 40. Afaik, there isn't a cap at all. |
Actually, there's a:
20% * 20% chance the cast time will be 1/4th of the original.
20% + 20% - 20%*20% the cast time will be 1/2nd of the original.
In pure percentages, this means a 36% chance you get halve casting time, and a 4% chance you get a fouth cast time.
But since the stacking has been nerfed now, the 1/4th cast time should get reduced to simply half.
Hence 40/40 sets truly give 40% chance of a halve cast time now. |
Do you actually have a source for your claim that two half casts can't proc at the same time anymore? Ujust because they won't stack with each other doesn't mean it won't happen, unless you actually tested it. |
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Posted:
Sat May 22, 2010 1:44 pm
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Joined: 29 Jan 2009
Posts: 40
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32% chance of HCT
4% chance of quarter CT
I rest my case |
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